![]() Losing your grip and ‘falling out’ of your space station and into the empty void will result in a countdown and an eventual George Clooney-like death (it’s not a spoiler if I don’t mention what movie it’s from!) which the soundtrack, that sounds like its been taken from a deep-sea diving documentary, does a decent job conveying the isolation throughout. It’s quite hard explaining how hard it is exactly, but with your body very rarely vertical, knowing which direction to push your analog sticks is a task in and of itself. This meant that I often ended up undoing what I spent an extended time attempting, whether it was re-folding some apparatus that I just unfolded or collapsing antennae I just extended. Unlike the aforementioned games, there are 3 different sets of controls that you can choose from here ( Assisted, Classic or Newtonian) but even though there has been a distinct effort to make it accessible, I still found it far too hard to adapt to. There is a certain level of satisfaction to be gained from completing the seemingly impossible tasks you are provided with especially when they require you to make adjustments outside of the space station, resulting in some highly dangerous and tension-filled leaps of faith. Other than flying a little space pod, this is mostly done by connecting cables to the relevant socket and cranking levers while holding onto something in the space station. ![]() Wrong movie – sorry.įloating from one section to another, you must set up research modules, communication satellites and even extract samples from rocks in the earth’s orbit. ![]() While we do think there's a good time to be had here, be aware you'll need some patience to find the fun.This isn’t your standard control-your-limbs game (like Human: Fall Flat, I Am Bread or Octodad) though, so if you thought that giving someone a wedding ring with tentacles was hard, try doing it without gravity where one wrong movement will send your body floating in the wrong direction! Those who enjoy a challenging simulation may get a kick out of it, but for most casual gamers the honeymoon period of the novelty-like controls and floating in space might be over sooner than you’d expect as the controls frustrate and become the main focus of the game while the remainder fails to excite. We should also mention there are three levels of control available, with the easiest allowing you to "swim" through the air (or lack of). The game is rather short, but it does give you more to do after beating each mission. Once you have your head wrapped around it, Heavenly Bodies offers up wonderfully tactile puzzles, and the DualSense is really put through its paces. While things can quickly spiral if you're careless, completing objectives feels like a real triumph, and each mission scales things up, providing new ideas along the way. However, push past this, and you'll find a cleverly designed set of challenges that shine best in co-op. During this phase, it can be an exercise in frustration. It'll take some time to learn how to propel yourself in the desired direction, operate simple things like levers, and orient yourself in a no-way-is-up environment. The game's major hurdle is its first hour or two, in which you'll need to get used to how it operates. Each stick represents an arm, each trigger controls a hand, and beyond tucking in your legs, the default level of control you have ends there. Presented in 2D with a cross-section of each level, your avatar is a ragdoll astronaut afloat in physics-based stages, and you'll need to get to grips with the controls in order to even move around properly. Playing alone or with another in local co-op, you're tasked with fulfilling simple missions rendered more difficult by the absence of gravity. Heavenly Bodies takes itself less seriously, but the peril of floating off into nothingness still looms over an otherwise goofy, intentionally awkward game. We shouldn't need to tell you how scary the dangers of things going wrong in zero-g are the movie Gravity eloquently made that point already.
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